Still gotta polish it a lot but it's functional.
Thursday, February 25, 2016
Sunday, February 21, 2016
Level selection
Worked on level selection.
I got the buttons to work and layout fine over the screen at different resolutions.
I made a second level and it loaded successfully after selecting level 2.
I am going to lookup a screen video capture tool to get some video's of the game.
Hopefully I will be posting them soon.
I got the buttons to work and layout fine over the screen at different resolutions.
I made a second level and it loaded successfully after selecting level 2.
I am going to lookup a screen video capture tool to get some video's of the game.
Hopefully I will be posting them soon.
Thursday, February 11, 2016
Game UI work
Sunday, February 07, 2016
Improved layout
Thursday, January 28, 2016
Loading screen
Implemented automatic loading screen when it takes a long time for a screen to load its' assets. This way the transition from one screen tot the next is a bit more pleasant.
Aint she nice.
Aint she nice.
Wednesday, January 27, 2016
Loading screen
Working on loading screen. Implemented it partially by loading stuff on a separate thread.
Still gotta prettify it up.
No pictures today... got stuff to do on logic parts of the game.
Still gotta prettify it up.
No pictures today... got stuff to do on logic parts of the game.
Saturday, January 16, 2016
Menu screenStarte
Did work on menu screen.. made a nice play button.
But have still to refactor game to accommodate new screen.
My first game
I decided to work on a game. Always wanted to make a game. I made multiple attempts to make a game. But work on it always stopped for some reason.
This time I got pretty far in making a game using “Monogame” on “Visual Studio 2015 community edition”
It’s a physics puzzle game (right now).
I decided to start blogging to document my game development experience
The player is supposed to be an astronaut viewed from above.
This was apparently nog clear to everybody. So I modified it with some arms (and stuff).
Maybe it looks more like what it’s meant to be?
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